Looking at these screens, obviously there's more that needs to be done and some of the glyph choices are Questionable (it was hard enough keeping my eyes open after doing ~2000 entries.) But on the plus side, it looks like we'll have a Classic release on the website at-or-around the initial launch, and every one of these glyphs is also easily moddable in the txt if you want to make different choices. After days of grinding away at a 120KB txt file, I ended up just finishing a whole preliminary look.Īll of the new menus are converted - the tooltips are essential for the small buttons of course, and we have those. This required entering a semi-conscious data entry state. Before doing that, I thought I'd take a good stab at Classic and get a better feeling for how long it would take to do the conversion.
like 1000 times, each time taking fifty minutes. Somewhere out there there's a brand new computer running DF with twice the FPS as I ever could, but you know what? I'm fine with that.
Sure, the code compiles five times as fast, but that doesn't take away the sting of resting in a darkened closet while all the young computers live fulfilling lives.
In code land, I'm nearing completion of the keybinding screen and should be doing keyboard support after that. Got some workshop art and evil/good/desert grasses in, and also some good progress on the music side.
Amusingly, instead of mentioning Omrak, a bug at first gave the report as the top villain having "played for sympathy using a shared belief in an unidentified creature", since the deity Omrak did not have an official file over at dwarf counterintel HQ.Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, Here's some video news that Zach made last week. So even with the feature delays, there should be the occasional wholesome set of details in fort-mode play.
"In the test heist, the visiting infiltrator that flipped the dwarf traitor gave up their master, who was a war buddy that turned them using a shared belief in Omrak (whomever that is!), and it was all displayed in the report. But what's in there already sounds fun in a very Dwarf Fortressy way:
This update doesn't actually contain all the villainy features Adams originally planned, which will come after launching on Steam and Itch.io. These typically follow big Dwarf Fortress releases, as there are always unexpected problems in its sprawling simulation. We wrote up this most recent update when it landed (opens in new tab), and developer Tarn Adams has now put out the first of likely a few bugfixing patches.